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And that’s a shame, because HL results in some very nice renderings that clients love, the renders show depth far better than a simple wireframe view and you can give a client a good idea of what a set will look like. But HL renderings take for aaaaagggesssss to do, because they can only use one core. I mean, it works in the technical sense that eventually, yes, your drawing will be rendered, usually. Hidden line rendering in Vectorworks has been broken for at least the last two versions, and probably before that.
#VECTORWORKS RENDERING HOW TO#
You’ll have to change each and every one of the objects in these sub-groups to the new class you created so they’ll take the colors that you picked.īut today, I want to gripe about hidden line rendering, and how to do it better. Or maybe not, maybe it’ll be set to “None”. Why? Well, because fixtures are 3D objects with lots of groups and sub-groups, and the fixtures come with inconsistent class structure, like “Lighting – LED”. Even if you make a new class, set a color for it, and then set your newly-placed fixture to that class, the color won’t change. Want to change the color of a fixture on your drawing so you don’t wind up with a bunch of fixtures being drawn with black lines? Well, first you’ll have to make a new class, because all things on your drawing get placed in the currently-selected class, but only the top-level container. (And once you convert symbols to fixtures, the program runs 99% more slowly when you select them.) Insert a truss, hang a bunch of fixtures on it, and then want to rake it? Well you are shit out of luck, hombre, because hybrid fixtures can’t be rotated like that. You’ll have to go into the object info palette, select “Set 3D orientation”, and then you can manually type in your rotation settings via the OIP.
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You can rotate it only around the Z axis, and even then you’ll be informed that you can’t rotate hybrid objects this way in any view other than Top / Plan. Make that same symbol a “fixture”, however, and suddenly, using the rotation tool no longer works. For instance, select a fixture symbol that you’ve dropped onto a design layer, and you can do all the things you’d expect to be able to do: move the symbol around, rotate it, etc. It does what I want it to do, but it does so in ways that are un-intuitive, extremely slow, and frustratingly inconsistent. Click here for more information.Vectorworks is my primary stage modeling tool for tours and any other work that I do, but I agree with the consensus (a consensus I firmly and un-scientifically believe in) that Vectorworks is a huge, extremely sophisticated and often very-badly-behaved piece of bloatware. If you have a Vectorworks Service Select subscription, you can use the Vectorworks Nomad app to view and present your 3D drawings rendered in OpenGL on your iOS mobile device. Hides the edge lines of objects that are behind other objects, which gives a solid appearance with the Renderworks product installed, optionally displays surface hatches that give the appearance of textures (see Hidden Line Rendering with Surface Hatches)Įdge lines of objects that are behind other objects display as dashed linesĭisplays objects as solids, and displays attributes such as colorsĪn Unshaded Polygon rendering with shading addedĪ Shaded Polygon rendering with no edge linesĪ Hidden Line rendering on top of a Shaded Polygon - No Lines rendering edges and curved surfaces are cleaner than those in a Shaded Polygon renderingĪ Vectorworks preference sets the preferred 3D render mode, applied whenever the drawing is switched from Top/Plan into a 3D view see 3D Preferences. To cancel a render process before it is complete, press Esc.Ī visual representation of the model is created using lines to represent object edges see Wireframe Options to adjust settings for planar objectsĬreates a good-quality, detailed rendering, with colors, shading, and textures (optional - Renderworks required) see OpenGL for details Select View > Rendering, and then select the desired render mode. The Current Render Mode Options button opens the settings dialog box for the current render mode, if applicable.
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The View bar options display the Render Mode - Short (displaying a shortened version) or the Render Mode - Long (displaying the current render mode options and the current render mode). The View bar displays the Render Modes for quick access to the rendering commands.
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An OpenGL rendering also has hidden lines, and colors and shading it also shows how the light sources interact with the object surfaces, and it can show any textures that were applied. For example, a Hidden Line rendering is similar to the non-rendered (Wireframe) image, but it hides the portion of the objects that would not normally be visible. The render modes in the Vectorworks program translate the drawing in various ways to create an image with additional realistic details.
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